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  1. PurpleEscapade

    Resolved Mirrored broken/buggy

    It is still beatable, but the part where you have to look at the reflection of the path and follow it has a section that is incorrect. At -2221 84 8273 there Is invisible blocks for you to stand on, when there shouldn't be since there is no reflection of them on the other side. Also the...
  2. PurpleEscapade

    Resolved Barn Mania

    Not sure what happened in this map, but theres tons of blocks missing. The roofs of the horse stables have a ton of missing blocks, which also created a half-map skip. The end of the map with the floating ladders is missing a bunch of ladders, making the map impossible to beat. Also the secret...
  3. PurpleEscapade

    Resolved Frosty City escape

    2795 64 -1631 you can escape the map swimming in the water
  4. PurpleEscapade

    Resolved The Portal

    ***Edit*** This is a repost since I believe this is a more fitting place to put this thread, idk how to close the other one :3 but this should definitely be fixed since its basically a half map skip. For the longest time I never understood why people thought The Portal was easy, but I now...
  5. PurpleEscapade

    Resolved The Portal Skip

    For the longest time I never understood why people thought The Portal was easy, but I now understand why. There is a skip in the library that actually skips half of the library. I'm not sure if this is just an accepted skip since im sure half the people that beat the map used this. So at the...
  6. PurpleEscapade

    Resolved Eternity

    I know Reb said the code word did not work when she got to the code door, so I'm not sure if that's still broken. However, there is nowhere to even submit the code as of right now. So it's still unbeatable.
  7. PurpleEscapade

    Report Bug Path of Choices

    on Obstacles, the first set of moving pistons doesn't have all 6 blocks raised up, and ive re-pressed the button many times and it never fixes. It is still possible to beat however just a little more difficult. On Mobstacles, I actually don't think it's possible to beat. The 2nd creeper you...
  8. PurpleEscapade

    Resolved SS2?

    I think its ss2 it's the one that's a button button. The first piston that opens up to another button doesn't open, it just jitters but doesn't fully retract. I'm pretty sure I'm not lagging. Not sure if the secret even exists anymore, did it get taken out or somethin?
  9. PurpleEscapade

    Resolved River Run

    There is a skip in the map at 5055 104 -2038. You can jump from standing on this tree onto the log down below.
  10. PurpleEscapade

    Resolved Voodoo

    Signs throughout the map have weird symbols, also the return to ffa sign takes you to the airship.
  11. PurpleEscapade

    Resolved Space Mission

    When you get the jump boost, it persists throughout the entire map (or at least 30 minutes). There is supposed to be a block in space before you get to Earth that takes the jump boost away. Im not sure exactly which block takes it away but its about halfway through.
  12. PurpleEscapade

    Resolved World Domination

    -3336 102 -2467 you should be healed to prevent you from dying when you jump here but it doesn't happen
  13. PurpleEscapade

    Resolved Prismarine Green

    What is the map name? Prismarine Green What are the x y z coordinates /tp 2371 20 -6216 What world is the fault on. Zero What fault has occured. Bypass Please give details of fault you can just jump into the last water pk jump, and skip nearly the whole room
  14. PurpleEscapade

    Question Inaros

    I'm posting this to ask what the current state of Inaros is. Is it still worth ffa points? Or will it be getting fixed in 1.13? I'm assuming 1.13 has increased the damage of broken things on this map so I hope Zath doesn't give up on it :(
  15. PurpleEscapade

    Resolved Emerald of Time

    in 1.12.2 there is an issue with this map. The boat that you go on with the tripwire hook does not accept the hook or teleport you. This however works on the 1.13 test server.
  16. PurpleEscapade

    Resolved Kakashi

    In the map, there is a section that you need to do blind parkour. It's near the beginning. However if you walk down the opposite side of the blind pk section, it will give you night vision. You can easily get the night vision, then double back and go to the path that makes you do the blind...
  17. PurpleEscapade

    Suggestion Colored Map Names

    So when you do /c completed (mapname) or /c times (mapname) or any similar command to these, it will show the map name in a white color. The only thing I see that makes the map name have its respected difficulty color is when you do /ch info on any of the challenges. It would be pretty nice if...
  18. PurpleEscapade

    Resolved Solstice

    At the very end of the map, after you complete the mob maze, you go into one last teleport pad. It tp's you into the wall and it hurts you for 3-4 hearts. It has a very good chance of killing you, and has killed me many times. I think the tp just needs to be fixed to where it doesn't put you in...
  19. PurpleEscapade

    Resolved Redstone Ready

    Just wondering if Redstone Ready should have its point value removed and turned into a 0 point grey map until it gets fixed and published again. The map has been unaccessible for a couple months now, and zdemon doesn't really play that often. So it could be a while before it ever gets released...
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