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  1. Hex

    Event Minr Easter Egg Hunt!

    Hey everybody! It's event time! The Minr Bunny has gone and laid a bunch of eggs all over the server! This just won't do. We can't have a rogue bunny running around, causing mayhem in the streets. We've gotta go clean up those eggs! Starting this Sunday, April 21st, there will be an egg hunt...
  2. Hex

    Resolved Kakashi Music

    The notes in the example melody and the buttons you have to press are not the same pitches. The first note is off by a half step. Please fix this.
  3. Hex

    Resolved Wool Endless Skip

    From here onto the iron bar, skips the hard part of CP2. Should be patched.
  4. Hex

    Resolved Retrograde

    What is the map name? Retrograde What are the x y z coordinates /tp Water Section What world is the fault on. Theta What fault has occured. Bypass Please give details of fault Water section completely skippable, will fix in the next few days. Please put it in maintenance mode.
  5. Hex

    Resolved Lapis Plaza Skips

    On top of the small buildings in the second half of the map you can do double neos around some stone to skip large portions of parkour (I forget the exact locations, but it should be pretty apparent).
  6. Hex

    Resolved Minion Rush Map Escape

    Jump between the panes of the force field instead of going into the banana.
  7. Hex

    Resolved Bug to Survive Any Fall

    A helpful blue (NeroTheImmortal) showed me a rather alarming bug. Logging out cancels your downward momentum, and this can be easily used to escape certain maps by cancelling your momentum near the ground and causing falls that should kill you to be survivable (he showed me him using it as a way...
  8. Hex

    Report Bug Lava Parkour Exits Break Consistently

    The cycling exits break a lot. Sometimes I can get two exits consecutively to open before they all close. I managed to get a chain of about 13 of them today before they all closed. The script is pretty unreliable, and needs to be tweaked to actually work properly and not break half the time.
  9. Hex

    Resolved Lava/Mob Parkour Instant Regen

    I think that when the region flags for these two maps were changed they were copied over from Retrograde, and Retrograde has stupidly fast regen. It makes sense in that map, but with Lava Parkour and Mob Parkour returning to their original states I think it makes more sense to have no regen in...
  10. Hex

    Resolved Remove Mob Parkour Clutter

    Barriers and blocking glass sucks. There's a good amount of the stuff in the recently changed over Mob Parkour. However, since these were the result of skips introduced by sprinting, and sprinting is now disabled in the map, I think it would be nice if the map got cleaned up and the now obsolete...
  11. Hex

    Resolved On The Topic of Difficulty Changing

    This week has been fun, hasn't it? Tons of excitement, tons of competition, tons of birthday hype. Now for something a lot less interesting. The difficulty changing board at warp r sucks. It's archaic, clunky and ineffective. We need to update it. My suggestion is to move it to the forums in...
  12. Hex

    Suggestion Challenge Ideas

    The other day I figured out that the DOOR! challenge exists. I must be blind or something. Anyways, I feel like that sort of challenge where that isn't trying to be impossible (like literally half of the challenges) and is just trying to group maps that are thematically similar are pretty sweet...
  13. Hex

    Resolved Hardcore Glitch

    Gonna keep this vague so that I don't post anything too spoilery. The teleport sign at the end of the Earth path of Hardcore 2 teleports you into a wall. From inside that wall you can get out of the map and, as far as I can tell, not clip yourself back into the map. This is incredibly annoying...
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