Resolved - Detention 1 Bug

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Zombie

Freelance Teenage Exorcist
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Jun 8, 2015
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This is a pretty fixable bug but while i was speedrunning DTN, i noticed i got a time of 54 seconds. Surprised and happy i decided to investigate it more. The second Checkpoint of detention was changed in a way that it resets your time, also the puzzle with the slabs cave is broken too. Anyways, please take off my time and fix the bug.
Thanks
-Zombie
 

skyerzz

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Op
Nov 2, 2013
554
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I believe @rickyboy320 screwed up. I think he changed the plugin codes so we didnt have to do a scriptblock on the checkpoint signs. However, this will also screw over the checkpoints midway. #BlameRicky
 

rickyboy320

Penguin Master
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Nov 18, 2013
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My system works perfectly fine... Pfft. It's because the midway checkpoint was also listed as a timerstarter, incorrectly of course. If not fixed, will fix when I have the time.
 

skyerzz

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Nov 2, 2013
554
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My system works perfectly fine... Pfft. It's because the midway checkpoint was also listed as a timerstarter, incorrectly of course. If not fixed, will fix when I have the time.
#Blamericky - we cant actually remove mapped checkpoints :')
 

skyerzz

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Nov 2, 2013
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Ricky fixed his plugin, and the sign doesnt longer reset your time. I also removed your score for detention :)
 

rickyboy320

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Nov 18, 2013
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#actuallydontblameme.

Detention 2 has as starting checkpoint FFA-c-dtn2. The person who created this checkpoint hasn't executed /checkpoint check FFA-c-dtn2, as that's the name of the middle checkpoint in Detention 1. Thus, the middle checkpoint in detention 1 leads to detention 2 start, which DOES reset your time. Now everything should be fixed.
 
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