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I know, I know, I've made more than a few mentions of this game before. That's because it's one of those games that, despite dated graphics, is still a lot of fun to play.
http://outpost2.net/
What is it?
The back story of the game in a nutshell (and I'm combining some of Outpost 1 storyline to fill in blanks):
An asteroid at least as big as Apophis (http://en.wikipedia.org/wiki/99942_Apophis) was on a direct collision course with Earth. Two options were followed be separate groups: one group chose to try to destroy the asteroid, while the other chose to evacuate as many people as possible to find a new home. As can be predicted by science, the destruction attempt only turned one very large object into several not as large objects, all of which would cause a full-on planetary extinction event. The other group fled to the stars, finding only worlds that they had no chance for survival on. When they got to the point where they would starve if they didn't find something soon, they came upon a mars-like planet that had nearly no air and settled on it. As humans have for all of history, there came a splitting of ideals. One side wanted to transform the planet into a new Earth, the other wanted to adapt to the new environment and leave the planet as it was. When the terraforming project commenced, the communication satellite was disabled in protest.
The game itself is centered around the side that you choose and surviving. The very first level, you are evacuating the colony because of some nasty side effects of the terraforming project. As the game progresses, you learn that there was a problem that caused the creation of a bacteria that can "melt" organics. The end goal of the campaigns is to evacuate the planet.
There are also "colony games" which are single-map games in which you are given a specific goal (I usually try to delay it as much as possible to just have some fun building the colony up) as well as multiplayer. However, as can be expected with a game this old, if you want to do multiplayer you have to set it up well in advance with other people. Most of the community are the original players (like myself) who now have other responsibilities.
If you are interested in giving it a go, you can always ask me to set up a multiplayer game. I'm very far from the best player, which makes me ideal as a learning opponent
http://outpost2.net/
What is it?
The back story of the game in a nutshell (and I'm combining some of Outpost 1 storyline to fill in blanks):
An asteroid at least as big as Apophis (http://en.wikipedia.org/wiki/99942_Apophis) was on a direct collision course with Earth. Two options were followed be separate groups: one group chose to try to destroy the asteroid, while the other chose to evacuate as many people as possible to find a new home. As can be predicted by science, the destruction attempt only turned one very large object into several not as large objects, all of which would cause a full-on planetary extinction event. The other group fled to the stars, finding only worlds that they had no chance for survival on. When they got to the point where they would starve if they didn't find something soon, they came upon a mars-like planet that had nearly no air and settled on it. As humans have for all of history, there came a splitting of ideals. One side wanted to transform the planet into a new Earth, the other wanted to adapt to the new environment and leave the planet as it was. When the terraforming project commenced, the communication satellite was disabled in protest.
The game itself is centered around the side that you choose and surviving. The very first level, you are evacuating the colony because of some nasty side effects of the terraforming project. As the game progresses, you learn that there was a problem that caused the creation of a bacteria that can "melt" organics. The end goal of the campaigns is to evacuate the planet.
There are also "colony games" which are single-map games in which you are given a specific goal (I usually try to delay it as much as possible to just have some fun building the colony up) as well as multiplayer. However, as can be expected with a game this old, if you want to do multiplayer you have to set it up well in advance with other people. Most of the community are the original players (like myself) who now have other responsibilities.
If you are interested in giving it a go, you can always ask me to set up a multiplayer game. I'm very far from the best player, which makes me ideal as a learning opponent