Report Bug - Lava Parkour Exits Break Consistently

Hex

Board Man
Op
Board
Jul 26, 2016
486
382
The cycling exits break a lot. Sometimes I can get two exits consecutively to open before they all close. I managed to get a chain of about 13 of them today before they all closed. The script is pretty unreliable, and needs to be tweaked to actually work properly and not break half the time.
 

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
Probably a chunk loading issue. Then the issue only occurs on the doors that are very far away from the previous door. I would suggest reordering the cycling exits so that the new exits are close to the previous exit, so that they are well within loaded chunk range.

Alternatively (probably better solution): use an entirely different approach such as cycling variables (will break 1.13, but then, what won't?), or make the exit room smaller and use redstone/current approach. (Smaller room = no chunk issues)
 
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