Resolved - Solstice breakie

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rmanimal

Elite parkourist / MOTW coordinator
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Jan 19, 2015
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Solstice scripts are broken again, as well as a few other strange things..,
(The earth has (not) moved)
 

rickyboy320

Penguin Master
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Nov 18, 2013
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I'm thinking we should steer clear from delays in scriptblocks. Earlier today voodoo broke aswell. Had to rewrite a massive script.

Currently fixing all potions/blocks that are required for progress, and putting no cooldown on them.
 
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rmanimal

Elite parkourist / MOTW coordinator
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Jan 19, 2015
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The problem there Creepa is that not everything in script block can be done as easily in command blocks.

The biggest issue would be that command blocks would need to be on clocks. Also, command blocks take up space. Scripts do not.
 

Srentiln

minr op since Nov 2011
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Oct 28, 2013
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Actually, you don't need clocks for command blocks in translating script blocks over. You just need to add an input device to trigger the block sequence and some delay to get the timings.
 
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