Event - Something has gone wrong with MEX...

Zatharel

The Lion
Op
Board
Nov 5, 2013
1,824
1,051
Hello there!

A while ago our MEX plugin was acting weird, so naturally rick was trying to fix it. Specifically, commands like /color or /orange, /green and /blue weren't working. Somehow though, while trying to fix it he did something wrong and now everyone's names are inverted.
We don't know how long this will last, hopefully we'll be able to fix it soon.

Until then, feel free to #blamericky to make it all better.

Sorry for the inconvenience,
Zath.

EDIT:
April fools c:
 
Last edited:

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
Well the spaghetti code is taking its toll...
I mean I could reroute the chat system and the player component to the artificial main target platform, but that'll only cause more problems in the long run. By compiling the different components together until I have an uniform unity, I could potentially break through the inversion process, but that could cause zero to run at twice the current speed. By connecting the main power supply of the ventilation system of the fallback CPU to the main power supply unit (PSU), we can power the graphical processing unit, which can generate virtual images on the server. If we do that and send those images to the client, noone will have the problem anymore, but your framerate would be depending on your connection speed. Thus we'll have to reconfigure how the entite plugin infrastructure works and recompile each component until we have a working minr again.
 
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