Resolved - Bug to Survive Any Fall

Hex

Board Man
Op
Board
Jul 26, 2016
486
382
A helpful blue (NeroTheImmortal) showed me a rather alarming bug. Logging out cancels your downward momentum, and this can be easily used to escape certain maps by cancelling your momentum near the ground and causing falls that should kill you to be survivable (he showed me him using it as a way to escape Sky Castle). This is an issue, and should be addressed soon (how would we even patch that???) and at the very least we should make no escape regions in all maps where this can be utilized.
 

LomourKong

Split
Mod
Board
Aug 29, 2015
155
104
List of maps affected by this (Not including just possible deaths by fall):

Sky Parkour (Get onto ground)
Apoco (Dropper skip + wall latch)
Demon (Dropper)
'Napped (Dropper)
Rock Sport (if you don't use the sign, dropper)
The Wheel (Dropper)
Redstone Ready (Skip trapdoor)
Monster Mash (Dropper)
Dropping 2 (xd)
Sky Castle (Get onto ground)
Hell2Heaven (Get onto ground)
The Descent (Dropper)
Tower Parkour (Skip downwards)
Planets (Dropper)
Chaos (Dropper)
Funkytown (Tons of skips due to this)
Corrupt (Skips)
Metal Harbour (Retries)
Elusion (Skips)
Eternity (Dropper)
Lapiz Plaza (Dropper)
Sra (Hedge Maze and probably others)
Coke Can (Dropper)
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,056
453
List of maps affected by this (Not including just possible deaths by fall):

Sky Parkour (Get onto ground)
Elusion (Skips)
Sky Parkour shouldn't be an issue since it has a wall of trees to protect against this (old) bug.
Elusion you can escape the map.
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
838
This has been a bug with minecraft in general since I was a new green. It hasn't been a big concern so far, as the timing was fairly difficult to get correct. One solution to deal with it is to add lava below fall areas (both discouraging the fall logging and allowing shorter falls to kill).
 
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