Resolved - Changes to /checkpoint set

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Zatharel

The Lion
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Nov 5, 2013
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With the recent update there have been changed to /c set, causing 2 maps (Don't Press The Button & Departure) to break. Unlike before when the command set the player's checkpoint, now it sets the player's points. So when these maps run /c set <player> (mapcode), the player's points are displayed as a mapcode.

The obvious fix for this would be to replace the lines of scripts with the new command, /c setplayercp, however I was told that /c setplayercp and /c setplayerhc have been mixed up, so I'm not sure which to use now as I'm not sure this is fixed.

@skyerzz
 

rickyboy320

Penguin Master
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Nov 18, 2013
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/c setplayercp 'should' work.
Feel free to change it to c setplayercp, to all players affected by this issue, either restore their old point amount(if you remember that), or run /checkpoint recalc <player> which will recalculate their points based off the maps they've beaten. However this may not work since their 'custompoints' was set, and as far as I can find in the code there's no way of removing that...

Our help displays 'setplayercp' as 'set', and setpoints as setpoints... Might've messed up there.
 
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