Resolved - Emeralds of time

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luckylukecraft

Actually not that lucky
Greenie
Board
Sep 28, 2014
107
69
Today I was playing Emeralds of Time, when I saw this:
A place with 2 block high, so you could glitch on it. (Break block, get stuck in block, log out, log in, jump and voilá)
You could get on the top of the maze by doing this, and could go to the riddle right away. I don't know if it would skip a lot of the map, but at least I showed it so the creator of this map can fix this. Coordinates are shown.
Schermafbeelding 2015-09-08 om 20.24.31.png
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,056
453
If I recall from testing this, skipping the maze is kinda pointless, since it guides you to where you need to go. There is a decent chance that the glitcher will choose the wrong "path" and have to do the maze anyway.
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
838
Barriers are great for keeping the aesthetic, but a simple addition of a slab will fix it just as effectively.
 

Zatharel

The Lion
Op
Board
Nov 5, 2013
1,824
1,051
I've added slabs to that location as well as a lot of others where the walls were 2 high. Think that's all of them.

Thanks for letting me know.

EDIT:
Realized I can close this thing. Since this is resolved, guess I'll do that.
 
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