Resolved - Quick time

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Ninja_Cat_

Well-Known Player
Greenie
Apr 13, 2017
180
139
Someone said that they didn’t die in after they ran out of time if they were in a trap in quick time.
 

picklesthecheeta

Rarely in a pickle!
Greenie
Oct 7, 2016
346
132
bah the third one is at the point where creepa's just working to make double time i think.

like it's *supposed* to be that you need to quit if you run out of time, but the way the cp is set up...
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,056
453
Not going to be around to fix this so if an op could please look into it that would be great, thanks. Also remove the midcp if it still exists.
 

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
Fixed. Kill command seemed to use a different radius than the times.

Also changed the dynamics around the midcp a bit (now forces the restart properly), instead of removing it completely.
Also fixed an issue with timer for stage 1 not showing.
 
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