Resolved - Scripts not working

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zdemon98

Meep
Greenie
Aug 1, 2014
43
18
Hello Minr o/

So basically to start this off, I played the new map "Eternity." Further in the map, you click a chest that gives you the paper, and it says that you must wait -20,000 hours of some sort - some random number to wait before activating the script.
http://imgur.com/iUnNKJ2

I did notice that a few months ago, and thought it was meant to be there. But then, today I got on to try the rubiks cube parkour and found the same thing when clicking the leaves for apples: http://imgur.com/C0kNWUv

I figured this was a bug in the console or something. So then I wanted to make sure this was an actual bug. I went to my unpublished map "Dismal Den" and in the map I made a hidden spot behind a painting; which was temporary removed, I don't know how. In that room you click a chest head that gives you a night vision potion, and this is the outcome to it: http://imgur.com/RzrWN60

I am starting to think this is a bug that should be fixed. If an op can possibly fix this, that would be great. If anyone is to tell me what is wrong with these scripts is welcome. Thank you :)

-zdemon98
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,056
453
It might be those scenarios when it only affects one player, like when *someone* created a region NW that prevented you from getting out, as soon as I died, I respawned in Sky Castle with my every step saying (you do not have permission to leave this area). /spawn, /home, the FFA sign, I couldnt leave. I ended up relogging sometime latter and it was fixed.
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
838
Anytime the server restarts, there is a chance for each script to break. It will require an OP to re-script the chest to fix.

I think ricky was seeing if it would be possible to fix this.
 

zdemon98

Meep
Greenie
Aug 1, 2014
43
18
Anytime the server restarts, there is a chance for each script to break. It will require an OP to re-script the chest to fix.

I think ricky was seeing if it would be possible to fix this.
So that's where I face the problem. I spent a few hours on Eternity to at least find a hidden room at the least to see if the exit was there :p
 

Zatharel

The Lion
Op
Board
Nov 5, 2013
1,824
1,051
Just saw this. The strange thing is that the top script that gives experience is still working, while the paper script isn't.

So that's where I face the problem. I spent a few hours on Eternity to at least find a hidden room at the least to see if the exit was there :p
I knew adding those caves at the sides would be interesting for people who have no clue about how the map goes! XD
 

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
It might be those scenarios when it only affects one player, like when *someone* created a region NW that prevented you from getting out, as soon as I died, I respawned in Sky Castle with my every step saying (you do not have permission to leave this area). /spawn, /home, the FFA sign, I couldnt leave. I ended up relogging sometime latter and it was fixed.
I did that accidentally before to zath, relogging was the fix for that, however that hasn't anything to do with this bug. Cooldowns are bound to a block, and not player specific. On the restart of the server, the file must have been not saved correctly and might have not recorded the current 'cooldown time'.

Just saw this. The strange thing is that the top script that gives experience is still working, while the paper script isn't.


I knew adding those caves at the sides would be interesting for people who have no clue about how the map goes! XD
That's because we changed up the experience script because of breaking cooldowns earlier. It has no cooldown, but instead teleports the player down, so that they cannot click it repetitively.
 

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
Fixed the solstice scripts, might have missed a few chests, but those aren't important to progression.
 

rmanimal

Elite parkourist / MOTW coordinator
Op
Board
Jan 19, 2015
471
355
I thought I would mention maps that are/might be broken:
1. Doom-ed. The required items still work, but any shady secrets are still broken. Would be a good idea to check the full map.
2. Ghidora's manor. While not checked thoroughly, is a good idea for just in case (as there are lots of scripts in the map)
3. Congo. Sorry to waste anyone's time, but for the record, I had two uploads of Congo teleport mishaps, so it wouldn't be far fetched if more was broken...

Anyways, sorry to any OPs/Mods/Admins/etc. that have to do this, we appreciate the work you do though!
 

rickyboy320

Penguin Master
Op
Board
Nov 18, 2013
1,926
1,032
-DOOM-ED... FIXED (as far as I found the 'shady' secrets. "number expected but string received" errors still remain, unable to fix.)
-The Congo... FIXED (nothing to fix)
-Ghidora manor... FIXED (nothing to fix)

notsobrokenanymore.minr.org
 
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