- Thread starter
- #1
Commands and Navigation
- /lobby, /hub and /leave are aliases for /spawn
Please. PLEASE.
- /c history to view your most recently joined maps.
I saw this as a suggestion when someone was having trouble trying to find the name of a map they recently played. Would also be useful with friends.
- Remove the requirement for /c for many basic commands (alias or not)
Just a quality of life change. Stuff like /c join -> /join, /c completed -> /completed. Would not apply to operator only commands.
- Change the base command suffix from /minrcheckpoint -> /checkpoint (and likewise for /minrchallenges)
This is a small and unimportant suggestion, but it would make the incorrect-syntax messages a bit easier to digest.
- Giving maps the ability to override /spawn
In certain maps, the ability to do /spawn is restricted. Instead, you have to hunt for an escape route (which differs between maps, and can be difficulty to explain to whities especially in the case of Vares Sert). What this would do is allow maps to teleport you to a specific location when you do /spawn (when you have a valid time), run a bunch of scripts to allow you to cleanly exit the map. Scripts would use the op-only command /spawn force to get out to spawn. For all other maps this would behave like /spawn currently does.
- /lobby, /hub and /leave are aliases for /spawn
Please. PLEASE.
- /c history to view your most recently joined maps.
I saw this as a suggestion when someone was having trouble trying to find the name of a map they recently played. Would also be useful with friends.
- Remove the requirement for /c for many basic commands (alias or not)
Just a quality of life change. Stuff like /c join -> /join, /c completed -> /completed. Would not apply to operator only commands.
- Change the base command suffix from /minrcheckpoint -> /checkpoint (and likewise for /minrchallenges)
This is a small and unimportant suggestion, but it would make the incorrect-syntax messages a bit easier to digest.
- Giving maps the ability to override /spawn
In certain maps, the ability to do /spawn is restricted. Instead, you have to hunt for an escape route (which differs between maps, and can be difficulty to explain to whities especially in the case of Vares Sert). What this would do is allow maps to teleport you to a specific location when you do /spawn (when you have a valid time), run a bunch of scripts to allow you to cleanly exit the map. Scripts would use the op-only command /spawn force to get out to spawn. For all other maps this would behave like /spawn currently does.