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  1. rickyboy320

    Maintenance [1.13] Update Maintenance on this Friday, 28th

    It's almost time to swim with the fish and dolphins! This Friday, the 28th of September, the server will go down for an undetermined period of time during maintenance. During this maintenance the server will be updated to the Minecraft 1.13 Update. Since this update contains massive changes to...
  2. rickyboy320

    Update 1.13 - Roadmap

    We're nearing a close with all scripts and commandblocks that need to be updated. We're pretty much done with everything we can do on the test server, as the rest requires changing the world, or requires changing commandblocks, which we cannot do from the test server. We have about 10 more maps...
  3. rickyboy320

    Resolved The Varied 11

    How is it unreliable? A lot of scripts/commandblocks were converted in this format, and from personal testing it seems to work fine... Only issue I did find is that /data does no longer accept multiple entities, so selectors are pretty much void there, so I guess it's unreliable in that manner...
  4. rickyboy320

    Resolved The Coke Can

    Ah yes this is documented behaviour if a commandblock previously didn’t specify a datavalue. I did fix most of these on 1.12, but coke can came after that. Good find.
  5. rickyboy320

    Resolved [1.13] Kakashi Problems

    I think I found the culprit causing the sign issue. The conversion script was also attempting to update signs (as signs can contain commands in their JSON). Since we (I think) do not use commands bound to signs in this manner, I removed all conversion for signs from the tool, hopefully...
  6. rickyboy320

    Resolved All found 1.13 water escapes/skips/bugs

    Removed the exit-deny region in frosty city, it caused issues in fusion parkour. Suggest adding a proper fix.
  7. rickyboy320

    Heist

    Script do support delays of less than one second by omitting the postfix (then they’re ticks). I agree selector support for scripts (such as /function execute (as @e...) could be a tremendous improvement to scripts altogether, because then all other commands do not necessarily need selector...
  8. rickyboy320

    Resolved doom-ed level 1

    Most maps do not give food, sadly. Thanks for reporting, the issue is known and should be fixed for the actual conversion to 1.13.
  9. rickyboy320

    Resolved Emerald of Time

    Oh I thought you meant a map that was broken in 1.12 (and therefore carried over into 1.13). If it works in 1.13, I call it fixed going forward.
  10. rickyboy320

    Resolved [1.13] Kakashi Problems

    That shouldn't be true though, the buttons should need no processing time for the code to work.
  11. rickyboy320

    Resolved [1.13] Departure problems.

    I removed the kill because it is functional again, but I believe the potions were never cleared before.
  12. rickyboy320

    Resolved [1.13] Kakashi Problems

    Noting for Frost walker: it's not that the boots don't work, the /give command is broken and the enchantment is not applied. EDIT: this has been resolved server-wide.
  13. rickyboy320

    Update 1.13 - Roadmap

    Seems the chest issue has been resolved in the latest build of Paper (amazing work by the devs). While we fix up the last scripts and test the maps (@Greenies we need your testing!), we can wait out any potential bugs with the fix (or other conversion issues). If everything goes well, I'm...
  14. rickyboy320

    Update 1.13 - Roadmap

    The conversion bug does indeed affect some of our chests in Zero and Theta (two wide chests in a particular direction spanning chunk borders). Because survival is very limited in Zero and Theta, we will be going through with the conversion whenever we are done fixing the scripts. @Drahmee we'll...
  15. rickyboy320

    Resolved Unfair In Rainbows Rocket Jump

    After having tried this jump on a localhost (that is 0 ping), I can indeed confirm that this is impossible with a very low ping, and that it is definitely not a matter of technique. @Metsune any way we can change this so it is more friendly on low ping users?
  16. rickyboy320

    Denied Add a hexa life per map with forced death?

    This is simply a roundabout way asking for more lives, which won’t be added until something like departure 2 comes around. There haven’t been any recent additions to the required life loss (heist is skippable, hellter skellter is just one, you can do without one...), so changing it now would...
  17. rickyboy320

    Suggestion Remove co-op maps from hexa

    I don't like this concept, since the point of a challenge is that you have to complete all maps in the challenge (possibly with a given constraint, like hexa). Now Heist is pretty much useless to add in any challenge, and any such co-op maps would be too. If anything it would be more beneficial...
  18. rickyboy320

    Resolved Punch Scripts?

    With some testing, this seems to be resolved. Will keep open for anyone to chime in, in the case they don't work.
  19. rickyboy320

    Resolved creative in zero

    Was my bad, accidentally turned the manage gamemodes flag in a plugin off... Removed the (inconsistent) game-mode flag on the world region and readded that flag instead. Thanks for the quick fix anyways rman :)
  20. rickyboy320

    Update 1.13 - Roadmap

    From now on all scripts created on the zero server will no longer carry over to the 1.13 server. Please wait making scripts until then. All preparations are complete, we will do some extensive testing to see if the only conversion bug remaining affects us, and if not, we will start the conversion.
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